Obrijian, starting setting

Obrijian use to be a province held together by two city-states, the human-controlled megalopolis of Theogonia, and the historically elf-dominated mountain city of Felana Ladoray. 45 years ago, powerful magic wielder took control of those cities, plunging the region into chaos, and starting wars with each others, and with other cities. Adjacent territories seized the opportunity to either attack, or retract themselves from the world, and some strange things started to take place. Peaceful tribes started attacking each other, small cataclysms and weird events began happening; beasts went wild and killed each other out of blood lust, kings fell sick and princes went mad, the sun turned darker and darker day after day. The Gods   stopped answering prayers, they denied the livings of Obrijian, and stepped away from this world.... In a matter of days after the sun went completely black, leaving only a dull gray presence in the sky, magic-wielding agents came to the land and raged war over the people of Obrijian. They took control of the cities, slowly building their empires. Great battles were fought between the city-states; some fell and some grew stronger. Some liberated themselves from the evil tyrants that took control of their beloved cities.

Fort Varquel, the eastmost stronghold controlled by Theogonia in Obrijian, has been under siege for the last two years by forces from the Citadel, a military superpower from the south-eastern region of Ralfagos. Our story begins at Fort Varquel, or rather, it begins as we are fleeing Fort Varquel. Tired of food and water rations, seeking a better life, helping refugees leave the city, or searching for the deceased gods of their parents and grand-parents, our heroes leave Fort Varquel with a caravan, heading towards Bendedrange, a small mining town to the north-west. It has been rumored to be inhabited by survivors of the Escaton brave enough to traverse the Expand, the ever-growing desert.